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Integrate the arts into STEM curricula

STEM to STEAM
( http://stemtosteam.org/ ( Thank you for permission to re-print)
What is STEAM?
America is turning to innovation as the way to ensure a prosperous future.
Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century.
We need to add Art + Design to the equation — to transform STEM into STEAM.
STEM + Art = STEAM
STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals.
The objectives of the STEAM movement are to:
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transform research policy to place Art + Design at the center of STEM
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encourage integration of Art + Design in K–20 education
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influence employers to hire artists and designers to drive innovation

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Arts Exposure Leads to Increased STEM PatentsMichigan State University
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Testimony on Capitol HillView CSPAN coverage of the US House Committee hearing on Science, Space and Technology.
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Interview with Arne Duncan on STEMInnovation and Technology in Education conference
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STEAM by US RegionRISD Office of Government Relations
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STE[+a]M ConnectUC San Diego
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The Steam JournalClaremont Graduate University
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ArtsEdSearchArts Education Partnership
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State of CreateAdobe
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Framework for 21st Century LearningPartnership for 21st Century Skills
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Integrating Art + Design into STEM education promotes critical thinking, a key 21st century skill.
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The tools and methods of design offer new models for creative problem solving, introducing innovative practices of design thinking into STEM education.
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Art education teaches the flexible thinking and risk taking that are needed in today’s complex and dynamic world.
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STEAM education promises to increase student engagement and unlock creative thinking and innovation.