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Integrate the arts into STEM curricula

STEAM resources and connections


( ( Thank you for permission to re-print)



                    What is STEAM?

America is turning to innovation as the way to ensure a prosperous future.


Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century.

We need to add Art + Design to the equation — to transform STEM into STEAM.


STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals.


The objectives of the STEAM movement are to:

  • transform research policy to place Art + Design at the center of STEM

  • encourage integration of Art + Design in K–20 education

  • influence employers to hire artists and designers to drive innovation


  • Arts Exposure Leads to Increased STEM PatentsMichigan State University

  • Testimony on Capitol HillView CSPAN coverage of the US House Committee hearing on Science, Space and Technology.

  • Interview with Arne Duncan on STEMInnovation and Technology in Education conference

  • STEAM by US RegionRISD Office of Government Relations

  • STE[+a]M ConnectUC San Diego

  • The Steam JournalClaremont Graduate University

  • ArtsEdSearchArts Education Partnership

  • State of CreateAdobe

  • Framework for 21st Century LearningPartnership for 21st Century Skills

  • Integrating Art + Design into STEM education promotes critical thinking, a key 21st century skill.


  • The tools and methods of design offer new models for creative problem solving, introducing innovative practices of design thinking into STEM education.


  • Art education teaches the flexible thinking and risk taking that are needed in today’s complex and dynamic world.


  • STEAM education promises to increase student engagement and unlock creative thinking and innovation.

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